The timelines I've been working from are below, a much easier to understand development from my original drawings;
Below are some screenshots of the significant movements of my type when working within after effects. I started by just using the position and orientation tools to achieve their basic movements over my time period then used a series of shorter durations where the opacity is dropped to make it appear like each character is moving at speed.
So far the overall effect of my clip seems to communicate the word collide well, but the frame itself and the feel of the video is lacking a lot of depth, It needs some shadow. In the previous 2 clips I've produced I had a play around with lighting and camera's but I felt I didn't fully understand their abilities until speaking to Lorraine this week, major help! The guidelines below have been a big help as well, Just simply reading up on the exact use of each drop down has made a big difference to my understanding of After Effects;
- Light Type
- Parallel emits
directional, unconstrained light from an infinitely distant source,
approximating the light from a source like the Sun. Spot emits light
from a source that is constrained by a cone, like a flashlight or
a spotlight used in stage productions. Point emits unconstrained
omnidirectional light, like the rays from a bare light bulb. Ambient
creates light that has no source but rather contributes to the overall
brightness of a scene and casts no shadows.
Note: Because the position in space of an Ambient light does not affect its influence on other layers, an Ambient light does not have an icon in the Composition panel.
- The brightness of the light. Negative values create nonlight. Nonlight subtracts color from a layer. For example, if a layer is already lit, creating a directional light with negative values also pointing at that layer darkens an area on the layer.
- Cone Angle
- The angle of the cone surrounding the source of a light, which determines the width of the beam at a distance. This control is active only if Spot is selected for Light Type. The cone angle of a Spot light is indicated by the shape of the light icon in the Composition panel.
- Cone Feather
- The edge softness of a spotlight. This control is active only if Spot is selected for Light Type.
- The color of the light.
- Casts Shadows
- Specifies whether the light source causes a layer to cast
a shadow. The Accepts Shadows material option must be On for a layer
to receive a shadow; this setting is the default. The Casts Shadows
material option must be On for a layer to cast shadows; this setting
is not the default.
Press Alt+Shift+C (Windows) or Option+Shift+C (Mac OS) to toggle Casts Shadows for selected layers. Press AA to show Material Options properties in the Timeline panel.
- Shadow Darkness
- Sets the darkness of the shadow. This control is active only if Casts Shadows is selected.
- Shadow Diffusion
- Sets the softness of a shadow based on its apparent distance from the shadowing layer. Larger values create softer shadows. This control is active only if Casts Shadows is selected.
- The name of the camera. By default, Camera 1 is the name of first camera that you create in a composition, and all subsequent cameras are numbered in ascending order. You should choose distinctive names for multiple cameras to make it easier to distinguish them.
- The type of camera settings you want to use. The presets are named according to focal lengths. Each preset is meant to represent the behavior of a 35mm camera with a lens of a certain focal length. Therefore, the preset also sets the Angle Of View, Zoom, Focus Distance, Focal Length, and Aperture values. The default preset is 50mm. You can also create a custom camera by specifying new values for any of the settings.
- The distance from the lens to the image plane. In other words, a layer that is the Zoom distance away appears at its full size, a layer that is twice the Zoom distance away appears half as tall and wide, and so on.
- Angle Of View
- The width of the scene captured in the image. The Focal Length, Film Size, and Zoom values determine the angle of view. A wider angle of view creates the same result as a wide-angle lens.
- Enable Depth Of Field
- Applies custom variables to the Focus Distance, Aperture, F-Stop, and Blur Level settings. Using these variables, you can manipulate the depth of field to create more realistic camera-focusing effects. (The depth of field is the distance range within which the image is in focus. Images outside the distance range are blurred.)
- Focus Distance
distance from the camera to the plane that is in perfect focus.
Add this expression to the Focus Distance property to lock the focal plane to the camera's point of interest so that the point of interest is in focus: length(position, pointOfInterest)
- Lock To Zoom
- Makes the Focus Distance value match the Zoom value.
Note: If you change the settings of the Zoom or Focus Distance options in the Timeline panel, the Focus Distance value becomes unlocked from the Zoom value. If you need to change the values and want the values to remain locked, then use the Camera Settings dialog box instead of the Timeline panel. Alternatively, you can add an expression to the Focus Distance property in the Timeline panel: Select the Focus Distance property, and choose Animation > Add Expression; then drag the expression pick whip to the Zoom property.
size of the lens opening. The Aperture setting also affects the depth
of field—increasing the aperture increases the depth of field blur.
When you modify Aperture, the values for F-Stop change to match
Note: In a real camera, increasing the aperture also allows in more light, which affects exposure. Like most 3D compositing and animation applications, After Effects ignores this result of the change in aperture values.
- Represents the ratio of the focal length to aperture. Most cameras specify aperture size using the f-stop measurement; thus, many photographers prefer to set the aperture size in f-stop units. When you modify F-Stop, Aperture changes to match it.
- Blur Level
- The amount of depth-of-field blur in an image. A setting of 100% creates a natural blur as dictated by the camera settings. Lower values reduce the blur.
- Film Size
- The size of the exposed area of film, which is directly related to the composition size. When you modify Film Size, the Zoom value changes to match the perspective of a real camera.
- Focal Length
- The distance from the film plane to the camera lens. In After Effects, the position of the camera represents the center of the lens. When you modify Focal Length, the Zoom value changes to match the perspective of a real camera. In addition, the Preset, Angle Of View, and Aperture values change accordingly.
- The units of measurement in which the camera setting values are expressed.
- Measure Film Size
- The dimensions used to depict the film size.